Citra crashing upon loading a rom when Hardware Renderer is ticked

Issue:
Whenever loading a rom, Citra just closes. This does not happen when Harder Rendering is unticked, but the game becomes unplayable from rendering at 1fps. I have tried resetting all my settings and deleting my opengl folder in shaders like in other threads but to no avail. Citra used to work on an earlier version, but I don’t remember which version.

System Information

  • Operating System: Windows 11
  • CPU: Ryzen 5 3400G w/ Radeon Vega Graphics
  • GPU: Integrated, Radeon Vega Graphics
  • Citra Version (found in title bar): Nightly 1781
  • Game: Pokemon Picross
  • Screenshot of Issue (include the full Citra window including titlebar): N/A

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (22.8 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                               Nightly 1781   HEAD-141471e
Operating System                             Windows 10 (10.0)
CPU                                          AMD Ryzen 5 3400G with Radeon Vega Graphics     | AVX2 | FMA
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            AMD Radeon(TM) RX Vega 11 Graphics
GPU Driver Version                           22.8.2.220819
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

Try Canary version instead of Nightly.

Ahh, Canary seems to work. I guess that’s a suitable workaround. Sorry for bothering you all, then!

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