Client Version Canary 1824 HEAD-44728606c
Operating System Linux 5.4.0-7634-generic
CPU Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
Graphics API OpenGL ?
Graphics Renderer Mesa DRI Intel(R) UHD Graphics (CML GT2)
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Client Version Nightly 1599 HEAD-b94f21eac
Operating System Linux 5.4.0-7634-generic
CPU Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz
Graphics API OpenGL ?
Graphics Renderer Mesa DRI Intel(R) UHD Graphics (CML GT2)
I did not find anything wrong in your log file. Please wait for a moderator to assist.
For testing, try create a new folder called user at ~/.local/share/citra-emu/ and see if that works. If it does there might be a problem with your settings or save files.
I actually didnt check fully if the issue started with 1595 until now i just picked an old commit . the problem starts on version 1596 of nightly . 1595 is fine . the command I used is
Does turning off Hardware Shader in newer versions fix the crashes? I seem to have similar problem but when I turn off this setting roms won’t crash. Since I am experiencing performance hit when disabling it I reverted to previous version the same way as above.
Open shaders folder then delete the opengl folder if it is there.
Emulation->Configure... then click on Graphics on the left
Click on the Advanced tab and turn onAccurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
The log file is incomplete. Make sure you follow the steps carefully:
Open Citra, then go to File>Open Citra Folder and open up the log folder. Now keep that open in the background.
Launch your game and encounter the problem; crash/slowdown/glitch and close citra if it doesn’t do so by itself. Do not restart citra as that will wipe the log of important information!
Client Version Nightly 1683 HEAD-2461f67
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
Graphics API OpenGL ?
Graphics Renderer ?
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Client Version Nightly 1683 HEAD-2461f67
Operating System Windows 7 SP 1 (6.1)
CPU Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 4000
GPU Driver Version 10.18.10.3277
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.