Citra crashing when obtaining an item in Ocarina of Time

The game freezes when I get an item on Ocarina of Time. Game still seems to run as the audio still works, but as soon as I get an item, fps and velocity drops and the screen freezes. I´ve tried enabling and disabling hardware shaders as well as accurate multiplication, but the game still freezes.

System Information

  • Operating System: Windows 10 Home

  • CPU: Intel Core i3-4010U @ 1.70 GHz

  • GPU: Intel HD Graphics

  • Citra Version (found in title bar): Citra Nightly 1235

  • Game: The Legend Of Zelda: Ocarina of Time 3D

  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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System Information for Support

Client Version                                Nightly 1235 HEAD-9412484
OpenGL Vendor                                 Intel
OpenGL Renderer                               Intel(R) HD Graphics 4400
OpenGL Version                                3.3.0
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [ ]
System Region                                 [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Your GPU driver is outdated, download the latest driver from intel’s website. you may also need to disable ‘Enable Hardware Shader’.

Thanks, it worked. Disabling the Hardware Shader makes the game run a little laggy, but I guess it´s better than not playing at all.