Citra Crashing When Trying to Load Game for 2nd Time

citra_log.txt (29.6 KB) [

System Information for Support

Client Version                                Nightly 1588 HEAD-f4e727c
Operating System                              macOS 10.15
CPU                                           Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
Graphics API                                  OpenGL ?
Graphics Renderer                             AMD Radeon Pro 5500M OpenGL Engine
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [ ]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

citra_log.txt (33.8 KB)

System Information for Support

Client Version                                Nightly 1588 HEAD-f4e727c
Operating System                              macOS 10.15
CPU                                           Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
Graphics API                                  OpenGL ?
Graphics Renderer                             AMD Radeon Pro 5500M OpenGL Engine
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [ ]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

citra_log.txt (4 KB)

I did not find anything wrong in your log file. Please wait for a moderator to assist.

log isn’t complete… looks like you have reopened citra before posting the log… make sure that you donot reopen it… doing so will wipe the previous log…

yo!
if anyone still needs help, uncheck Use Disk Shader Cache in preferences.


Or you can manually clean this folder after each game

Deleting that opengl folder every time is unnecesary. Activate Accurate Multiplication, delete the opengl folder once. Then you won’t have to delete it again.

Thanks, everyone!

I’ll see if that works, and if not, I have gotten a PC since I first put this post up, so I can just play there.

I really appreciate the help!

System Information

  • Operating System: MacOS 10.15.6
  • CPU: 2.4 GHz 8-Core Intel Core i9
  • GPU: Intel UHD Graphics 630 1536 MB
  • Citra Version (found in title bar): Citra Nightly 1628
  • Game: Fire Emblem Fates (EUR)

citra_log.txt (6.7 KB)

System Information for Support

Client Version                                Nightly 1628 HEAD-1c8461f
Operating System                              macOS 10.15
CPU                                           Intel(R) Core(TM) i9-9980HK CPU @ 2.40GHz
Graphics API                                  OpenGL ?
Graphics Renderer                             ?
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

citra_log.txt (4.7 KB)

I did not find anything wrong in your log file. Please wait for a moderator to assist.

I also had this problem and I tried various fixes. The fix that worked for me is to disable the Shader Disk Cache. Hope this helps anyone who’s also having this problem!

how did you get there

so my question is that how did you get to the screen or window to like toggle on and off shader jit and stuff?

i know that this comment was posted all the way back in october, but what does the disk shader cache do? just wanted to ask before i turn something i need off on accident.

The Disk Shader Cache is an option that allows Citra to record shaders. This allows it to recognize a shader it has already seen once, allowing the Citra to load it faster.
In short, it reduces stuttering over time. It is not a necessary option in that sense.

I am also having this problem. Here is my log: citra_log.txt (4 KB)