Citra crashing while opening MHGU

Citra crashes while opening MHGU:
Citra can start opening the game, it goes to a black screen and shows a low emulating speed before it stops working and crashes. The game did run in a previous instance of citra in the same computer a year ago.

System Information

  • Operating System: Windows 10
  • CPU: Intel i5 3230
  • GPU: integrated
  • Citra Version: Canary 1922
  • Game: Monster hunter generations ultimate (english patched)
  • Screenshot of Issue:

citra_log.txt (4.8 KB)

I did not find anything wrong in your log file. Please wait for a moderator to assist.

I guess you mean MHXX but with the English patch because MHGU is only for the Nintendo Switch.

It looks like you accidentally reopened Citra before uploading the log. The log gets cleared every time you open Citra. Have the log folder open in the background first before closing Citra then immediately upload a new log.

System Information for Support

Client Version                                Canary 1922 HEAD-adb0c67
Operating System                              Windows 10 (10.0)
CPU                                                  Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) HD Graphics 4000
GPU Driver Version                            10.18.10.4358
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

Sorry, I did mean MHXX.
Also, here is the correct log:
citra_log.txt (10.0 KB)

System Information for Support

Client Version                                Canary 1922 HEAD-adb0c67
Operating System                              Windows 10 (10.0)
CPU                                                  Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) HD Graphics 4000
GPU Driver Version                            10.18.10.4358
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

GPU Driver Version: 10.18.10.4358

This driver is outdated, you need to update.

Download win64_15.33.53.5161.zip from https://downloadcenter.intel.com/download/29969/Intel-Graphics-Driver-for-Windows-15-33-
direct link: https://downloadmirror.intel.com/29969/a08/win64_15.33.53.5161.zip

then follow this guide to install it: https://www.howtogeek.com/343287/how-to-fix-the-driver-being-installed-is-not-validated-for-this-computer-on-intel-computers/

Your iGPU has driver bugs so you should use this older build until you buy a new computer: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1392

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Thank you, It worked and I can run the game now, there appear to be some frame drops on specific areas in specific games, but it’s working nicely in general.

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