Not an issue I’m having but I’m helping a friend troubleshoot. On first launch, Pokemon Ultra Sun runs at a solid 30fps and claims 100% speed. However, once a save file is created and the game is restarted I assume Citra thinks that Ultra Sun is supposed to run at 60fps. What this results in is completely broken audio and the game rendering at about 40fps and Citra claiming the game is running at 65-70% speed.
After about an hour of tweaking settings and troubleshooting, the only fix is to delete the game save from the directory in appdata/roaming. Which obviously isn’t a feasible solution.
- Operating System: Windows 10 Pro
- CPU: i5 4460
- GPU: GTX 1060
- Citra Version: Nightly 962 and Canary 842
- Game: Pokemon Ultra Sun