Citra FPS drop to 0 followed by Crash

At seemingly random timing the game’s fps tends to drop to 0, sometimes followed by a crash. Once it crash while in menu screen while doing literally nothing.

System Information

  • Operating System: Fedora Linux 36 64-bit
  • CPU: Intel i5-6200U (4) @ 2.800GHz
  • GPU: Intel Skylake GT2 [HD Graphics 520]
  • Citra Version (found in title bar): Nightly 1785 | HEAD-baecc18d8
  • Game: Etrian Odyssey V
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (45.6 KB)

System Information for Support

Client Version                               Nightly 1785   HEAD-baecc18d8
Operating System                             KDE Flatpak runtime
CPU                                          Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz | AVX2 | FMA
Graphics API                                 OpenGL 4.6
Graphics Renderer                            Mesa Intel(R) HD Graphics 520 (SKL GT2)
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. Support for Intel® Graphics