Citra freezes after running Omega Ruby

I downloaded Citra this morning, and downloaded an Omega Ruby ROM. I’ve been playing for like an hour, without a single problem. Now I closed Citra, closed my laptop and took it downstairs. The battery is **** so it shut down immediately, and after I started my laptop again, I can’t play anymore. What happens is: I load the ROM, and Citra (almost) freezes. The game freezes entirely and the program itself becomes soooo slow. Wonder what happened cause I only changed control-keys. Also I just noticed, that every time I close Citra, and start it again, it lost my ROM’s map. Didn’t do that before either.

System Information

  • Windows 10:
  • CPU: Intel Core I7:
  • GPU: Intel® HD Graphics 4000
  • OpenGL: 4.0.0
  • Citra Version: Citra Nightly 1542:
  • Game: Pokemon Omega Ruby

Diagnostic Log
citra_log.txt (4.0 KB)

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When I have log screen active while playing I see a few errors but I don’t know what they mean.
[ 18.221524] Render.OpenGL video_core/renderer_opengl/gl_rasterizer_cache.cpp:MortonCopy:256: Out of bound texture
[ 19.963381] Service core/hle/service/service.cpp:ReportUnimplementedFunction:161: unknown / unimplemented function ‘0x86f0040’: port=‘fs:USER’ cmd_buf={[0]=0x86f0040, [1]=0x1000}
[ 20.163898] Service.FS ./core/file_sys/archive_backend.h:GetOpenDelayNs:193: Delay generator was not initalized. Using default

that last one keeps going for like 30 a 40 times

I did not find anything wrong in your log file. Please wait for a moderator to assist.

I fixed it, no need to help :slight_smile:

@Leon97 can you tell me how you did it ?

Do share? this frequently keeps happening and I have to redownload Omega Ruby for it to work again

How did you fix it? I’m having this issue as well

Tbf I don’t remember exactly since I bought an actual 3DS, I think it had something to do with rendering type, Im not sure. Only thing I know is it was something in the graphics tab