Citra freezes during Fire Emblem: Awakening

Issue:
Enter a description of your issue here, in full detail.
I’ve tried several other solutions found on other threads and nothing works for longer than 10-20 minutes max.

System Information

  • Operating System: Windows 11

  • CPU: 11th Gen Intel(R) Core™ i7-1195G7

  • GPU: Intel(R) Iris(R) Xe

  • Citra Version (found in title bar): Citra Canary 2629

  • Game: Fire Emblem: Awakening

  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (16.5 KB)
In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                               Canary 2629  HEAD-3247256
Operating System                             Windows 11 Version 21H2 (Build 22000.2295)
CPU                                          11th Gen Intel(R) Core(TM) i7-1195G7 @ 2.90GHz | AVX512 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            Intel(R) Iris(R) Xe Graphics
GPU Driver Version                           30.0.101.1340
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

Im having a similar issue, Im playing FE revelations and Im getting an “Array size too short” issue

GL_VERSION: 4.3.0 - Build 30.0.101.1340
^ This driver is out of date. To update, download and install gfx_win_101.4887.exe from https://www.intel.com/content/www/us/en/download/726609/intel-arc-iris-xe-graphics-whql-windows.html
Mirror download: https://downloadmirror.intel.com/790665/gfx_win_101.4887.exe