Citra Freezing when game starts:
Citra freezes and goes super slow when The Legend of Zelda: Ocarina of Time starts.
- Operating System: Windows 10
- CPU: Intel(R) Pentium(R) CPU G2020 @ 2.90GHz 2.90 GHz
- Citra Version (found in title bar): Citra Nightly 1697
- Game: Ocarina of Time 3D
- Screenshot of Issue (include the full Citra window including titlebar):
citra_log.txt (15.4 KB)
In order to save a copy of the log, follow this guide:
System Information for Support
Client Version Nightly 1697 HEAD-b3cab3c
Operating System Windows 10 (10.0)
CPU Intel(R) Pentium(R) CPU G2020 @ 2.90GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics
GPU Driver Version 10.18.10.4252
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Do you have a graphics card in your computer? Or do you only have integrated Intel HD graphics? You can check in Device Manager under Display adapters.
Yes it is a card. But it used to work really well.
Can you show a screenshot or tell me what it says under Display adapters?
I just want to make sure because Intel HD Graphics is not a “card” but integrated graphics built into the CPU (your Pentium G2020) but that is what the log is saying so if you instead have like an Nvidia graphics card, then you have plugged your monitor incorrectly. In that case you have to take a look at the back of your computer and replug the cable so it is connected to the graphics card and not the motherboard.
I need to know before I give you instructions how to update the Intel HD Graphics if that is all you have.