Citra Freezing at 0 frames for extended period of time

Whenever I try to play any Pokemon game (its all ive tried) it just randomly drops down to 0% 0 frames for varying amounts of time.

System Information

  • Operating System: Windows 11
  • CPU: AMD Ryzen 5 3500
  • GPU: NVIDIA GeForce GTX 1650 SUPER
  • Citra Version (found in title bar): Citra Nightly 1970
  • Game: Pokemon Y, Pokemon Alpha Sapphire
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (500.0 KB)

Deleting shaders folder didn’t work.

Hmm, please try out a portable build and see if the freeze still occurs:

Go to Download Citra - Citra and select Manual download. Then under Nightly Build, click on your operating system’s icon to the right of the latest build available to download the build.
Extract it (.7z can be extracted using Winrar or 7zip) and put it wherever you wish. Inside the extracted nightly-mingw folder, create a folder called user. This Citra should now store all of its config, save files and such inside of this user folder.
Check to make sure that this user folder is in the same folder that contains citra-qt(.exe)
Now run the citra-qt executable found inside of the mingw folder and run your game. If the issue persists, upload a log file using this portable build.

citra_log.txt (68.3 KB)

Did as instructed. Still happens, even in opening cutscene.

System Information for Support

Client Version                               Nightly 1987  HEAD-bbb47cd
Operating System                             Windows 11 Version 22H2 (Build 22621.2134)
CPU                                          AMD Ryzen 5 3500 6-Core Processor               | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2
GPU Driver Version                           536.40
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

Hmmm, are you using any sort of ROM hack or randomization on your ROMs?

Yes its randomized, but its strange because once in a blue moon. It will work flawlessly before randomly the issue reappears.

Please make sure to try without the randomization first, and see if you encounter the issue. If that doesn’t happen, then the issue is with the randomization, not with Citra.