Hi Guys, currently I am playing pokemon game and the game is perfectly fine when I play normally however the problem is that the game will temporary freeze when approaching pokemon or after finished battling pokemon. Not only that, the game also freeze when I am about to load game from my pokemon screen. So, it can be conclude that whenever the game enter black screen the game will freeze temporary. So, is anyone has the solution for this problem?
- Operating System: Windows 10
- CPU: Intel i5 - 3210M, 2.5 GHz
- GPU: Nvidia Geforce 610M
- Citra Version (found in title bar): Citra Nightly 1465
- Game: Pokemon Sapphire and Pokemon X
- Screenshot of Issue (include the full Citra window including titlebar):
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (54.3 KB)
System Information for Support
Client Version Nightly 1465 HEAD-23921e3
OpenGL Vendor NVIDIA Corporation
OpenGL Renderer GeForce 610M/PCIe/SSE2
OpenGL Version 3.3.0
GPU Driver Version 388.57
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
Enable Vsync null
System Region -1
Here’s some issues I found with your log that might help.
The coretiming 2.0 change caused a regression unfortunately so try Nightly 1422: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1422
So is this mean that the latest nightly build doesnt compatible with my computer?
Nah everybody got the same problem. So for now rollback to this older version or wait for a fix in the future(which we do not know when that will be).
Alright. Thanks a lot. This Nightly version works perfectly without any problem.