After going through the steps to randomize a ROM, Citra won’t run it. When trying to play the un-randomized version it works fine, but when I start up the randomized version Citra closes immediately. I have no idea why it does this and this is also happening to all my friends as well.
- Operating System: Windows
- CPU: Intel i7 quad core
- GPU: Geforce GTX 1060
- Citra Version (found in title bar): Citra Canary 1600
- Game: Ultra Moon
- Screenshot of Issue (include the full Citra window including titlebar):
There isn’t a screen shot of the issue because it just closes the window after this.
citra_log.txt (9.9 KB)
System Information for Support
Client Version Nightly 1438 HEAD-ad3c464
OpenGL Vendor NVIDIA Corporation
OpenGL Renderer GeForce GTX 1060/PCIe/SSE2
OpenGL Version 3.3.0
GPU Driver Version 442.59
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
Enable Vsync null
System Region [x]
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
You will need to reach out to the author of the randomizer for help as these stuff are unsupported.