Citra is running very slow.
- Operating System:
- Citra Version (found in title bar):
- Screenshot of Issue (include the full Citra window including titlebar):
Citra is running very slow.
System Information for Support
Client Version Nightly 1695 HEAD-c2d36cd Operating System Windows 10 (10.0) CPU Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz Graphics API OpenGL 3.3.1 Graphics Renderer Radeon(TM) 520 GPU Driver Version 21.19.412.1280 CPU JIT [x] Hardware Renderer [x] Hardware Shader [ ] Hardware Shader, Accurate Multiplication [ ] Shader JIT [ ] System Region -1 Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
You’ve edited out your log file from your post. We can’t help you if we don’t have a workable log file.
Mine is running very slow too…
citra_log.txt (23.3 KB)
GL_VERSION: 4.3.0 - Build 188.8.131.5246
^ This driver is out of date. To update, download and install
gfx_win_101.4255.exe from Intel® Arc™ & Iris® Xe Graphics - WHQL - Windows*
Mirror download: https://downloadmirror.intel.com/774229/gfx_win_101.4255.exe
Hi SleepingSnake and support team!
Still… after driver update, Citra is still using OpenGL 4.3… is it possible to force 4.6 or 4.5 version?
[ 3.976227] Render.OpenGL video_core/renderer_opengl/gl_driver.cpp:ReportDriverInfo:99: GL_VERSION: 4.3.0 - Build 184.108.40.20655
[ 3.976286] Render.OpenGL video_core/renderer_opengl/gl_driver.cpp:ReportDriverInfo:100: GL_VENDOR: Intel
[ 3.976327] Render.OpenGL video_core/renderer_opengl/gl_driver.cpp:ReportDriverInfo:101: GL_RENDERER: Intel(R) UHD Graphics
Last log… maybe no relevant differences…
citra_log.txt (22.8 KB)
That’s not how any of this works. Citra targets OpenGL 4.3, since that’s the OpenGL version which’s extensions have everything we need. Newer OpenGL versions, like 4.6 only carry more “options” that can be implemented. In short, it includes more stuff you could use, but it doesn’t improve upon old stuff.
Think of it like a toolkit. Where OpenGL 4.3 has wrenches and screwdrivers, OpenGL 4.6 has wrenches screwdrivers and a hammer. Just because we force Citra to use OpenGL 4.6, doesn’t mean that suddenly the wrenches and screwdrivers have changed in any way. So, since Citra only needs the “tools” in OpenGL 4.3, there’s no reason to force OpenGL 4.6.
Could you give us an example on the performance you’re getting? What’s the emulation speed like?
speed = velocidade = rounding between 45 to 100%
game = jogo = between 25 to 60 fps
of course… only native resolution… no way I can 2x the resolution…
Hmmm, start up Citra again, but keep the window small (so that you can freely drag it around your screen). Start your game, and when you encounter the performance issue, start dragging your Citra window around (slow enough that you can keep track of the performance counter). Let me know if that increases the performance for you.
tried it… I noted slightly a better performance … it looks like speed increases from 50 to 60~70%… wow, that’s really weird.
edit: I’m trying New Super Mario 2
Hmmm, right click on your Windows start button and select
Device Manager. Expand the Display Adapters tab and tell me what it says there.
Nothing strange here… just the Intel UHD Graphics as expected (at least I think).
I’m trying to append the image but it is not uploading…
but anyway, there is only one adapter (Intel UHD Graphics)
Yea, the server appears to be having issues with uploading images. I’ve already contacted the maintainer about this. Hopefully we can get that fixed
This may be part of some sort of regression on Citra’s end (we’ve had some other users report similar behavior). But first, make sure that your laptop is plugged into power whilst using Citra. Laptops often decrease the CPU usage when on battery to preserve battery life, so that can significantly decrease performance.
Thanks for your help!
I have a minipc… so, power is always on.
I changed the energy mode to “high performance” in my Windows… now, game (on citra) is playing much better with acceptable speed.
I will look forward for citra development.