Citra is slow and becomes fast in between then goes back to slow

#1

Issue:
sometimes when i play it goes very fast and back to slow

System Information

  • Operating System:
  • CPU:
  • GPU:
  • Citra Version (found in title bar):
  • Game:
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

#2

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

#3

Upload your log, put your system information and tell which game you are having trouble with.
is it fast as in speed up? the keys + and - (both top row and numpad) increase and decrease speed limit, Ctrl + Z unlocks the framerate, make sure that you aren’t pressing those keys, or remap your controls or your hotkeys to avoid conflict.

#4

With what game? Not every game runs full speed.

#5

i am playing ultra moon and oras

#6

cpu-Intel Pentium @ 1.10GHz
Apollo Lake 14nm Technology
gpu-Generic PnP Monitor ([email protected])
Intel HD Graphics (Lenovo)
citra canary 764

#7

likely not a bug, you need a better pc to achieve fullspeed on citra.

#8

A CPU with high single core performance is recommended for Citra.

#9

how much fps should i except?

#10

With your CPU and GPU in mind, around 15-18 FPS at native resolution would be a good guess.

#11

there is another thing happening if citra is running and i go out but it is still running when i resume playing it it gives me high fps

#12

A guess: this could be related to power settings kicking in.

#13

is there a way to make it permanent

#14

You could look into getting better performance battery settings (I forget how it’s done on Windows.), but it still is unlikely for your hardware to give you consistently high speed.

#15

thank u guess i will only get 5mins of 50 fps

#16

KINDA off topic but any updates on x and y

#17

It’s inching closer to being playable. When it is, we’ll be sure to announce it with a blog post.