Issue:
Enter a description of your issue here, in full detail.
Ill be playing a game and the app will crash and i will get the citra has unexpectedly quit.
System Information
Operating System: osx 10.13.6
CPU:
GPU:
Citra Version (found in title bar): 1628
Game: All
Screenshot of Issue (include the full Citra window including titlebar):
Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
Client Version Nightly 1628 HEAD-1c8461f
Operating System macOS High Sierra (10.13)
CPU Intel(R) Core(TM) i5-4258U CPU @ 2.40GHz
Graphics API OpenGL ?
Graphics Renderer Intel Iris OpenGL Engine
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Client Version Nightly 1628 HEAD-1c8461f
Operating System macOS High Sierra (10.13)
CPU Intel(R) Core(TM) i5-4258U CPU @ 2.40GHz
Graphics API OpenGL ?
Graphics Renderer Intel Iris OpenGL Engine
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Client Version Nightly 1628 HEAD-1c8461f
Operating System macOS High Sierra (10.13)
CPU Intel(R) Core(TM) i5-4258U CPU @ 2.40GHz
Graphics API OpenGL ?
Graphics Renderer Intel Iris OpenGL Engine
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Client Version Nightly 1628 HEAD-1c8461f
Operating System macOS High Sierra (10.13)
CPU Intel(R) Core(TM) i5-4258U CPU @ 2.40GHz
Graphics API OpenGL ?
Graphics Renderer Intel Iris OpenGL Engine
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Open shaders folder then delete the opengl folder if it is there.
Citra->preferences… then click on Graphics on the left
Click on the Advanced tab and turn on Accurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
In the 2nd 2 logs i replied with i had my accurate multiplication and it didn’t crash as often but i was still getting semi-consistent frame drops like it will drop to 0fps and hold for like 15 seconds. I don’t know if there is something else i have turned on that is causing this.
Issue :
Enter a description of your issue here, in full detail.
After playing for a bit, citra suddenly crashes. There’s no specific point or time where it crashes.
System Information
Operating System: Windows 10 Pro 1903
CPU: Intel Core i5-3340M 2.70 GHz
GPU: Intel HD Graphics 4000
Citra Version (found in title bar): 1628
Game: Pokemon Omega Ruby
Screenshot of Issue (include the full Citra window including titlebar):
Client Version Nightly 1628 HEAD-1c8461f
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 4000
GPU Driver Version 10.18.10.4358
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Open shaders folder then delete the opengl folder if it is there.
Emulation->Configure... then click on Graphics on the left
Click on the Advanced tab and turn onAccurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
Client Version Nightly 1628 HEAD-1c8461f
Operating System Windows 10 (10.0)
CPU Intel(R) Celeron(R) CPU N2940 @ 1.83GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics
GPU Driver Version 10.18.10.5146
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.