Citra keep crashing

Ignore the bot regarding the drivers, it is a bit dumb when it comes to old iGPUs.

Do this:

  1. Open Citra then go to File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder if it is there.
  3. Emulation->Configure... then click on Graphics on the left
  4. Click on the Advanced tab and turn on Accurate Multiplication

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.

In addition, you should turn off New 3DS mode to see if that prevents some random crashes. If it doesn’t help, use this older Nightly build until you upgrade your computer: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1392

citra_log.txt (38.3 KB)

System Information for Support

Client Version                                Nightly 1628 HEAD-1c8461f
Operating System                              macOS 10.15
CPU                                           Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Graphics API                                  OpenGL ?
Graphics Renderer                             AMD Radeon R9 M380 OpenGL Engine
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

citra_log.txt (57.5 KB)

System Information for Support

Client Version                                Nightly 1628 HEAD-1c8461f
Operating System                              macOS High Sierra (10.13)
CPU                                           Intel(R) Core(TM) i5-4258U CPU @ 2.40GHz
Graphics API                                  OpenGL ?
Graphics Renderer                             Intel Iris OpenGL Engine
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.