Issue:
After about 45 seconds of play time, the game always freezes and Citra says the speed is 0%
and the FPS is also 0. I’ve always thought my laptop was garbage, but I’m sure it can run Fire Emblem Fates. And yes, Hardware Shader is off. Many people say that works, but not in this case.
System Information
Operating System: HP Laptop 15
CPU: i3-1005G1 1.20GHz
GPU: Intel URD Graphics
Citra Version (found in title bar):
Game: Fire Emblem Fates: Special Edition
Screenshot of Issue (include the full Citra window including titlebar):
Client Version Nightly 1697 HEAD-b3cab3c
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i3-1005G1 CPU @ 1.20GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) UHD Graphics
GPU Driver Version 26.20.100.7926
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
The CPU Clock percentage is not 100%. You may experience unexpected game speed.
Hey, thanks. It seems that enabling Accurate Multiplication worked along with making Clock percentage 100%. But when I did this, it actually runs better. So thank you, mate.