Citra Not Responding while playing a game

Issue:
Enter a description of your issue here, in full detail.

System Information

  • Operating System: Windows 10
  • CPU: Intel(R) Core™2 Duo CPU E7500
  • GPU: None
  • Citra Version (found in title bar): Citra Nightly 1392
  • Game: BYE-BYE BOXBOY!
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (8.0 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                               Nightly 1392   HEAD-ddb7ead
Operating System                             Windows 10 (10.0)
CPU                                          Intel(R) Core(TM)2 Duo CPU     E7500  @ 2.93GHz
Graphics API                                 OpenGL 3.1
Graphics Renderer                            llvmpipe (LLVM 8.0, 128 bits)
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1

Here’s some issues I found with your log that might help.

  • You are using Mesa LLVMpipe renderer. You need to install the proper driver for your graphics card from your distribution’s package manager.
  • Your GPU hardware only supports OpenGL version 3.1. Citra requires OpenGL 3.3.0 and above. https://citra-emu.org/wiki/faq/

Your hardware is way too weak. Not just your GPU (which currently appears to be done through software rendering).