Citra not running any games

Issue:
Hi, i cant run games on Citra, when i launch a game, its just stuck at the first pixels of the game, its not instantly closes nut just stuck, 0 fps. I remembered i tried citra before and it ran well but this time idk the problem. I had reinstalled the software many times but its the same.
Ive also downloaded a game with a small file size just to check whether if its my device or just the game im trying to play. If we`re talking about emulation, my laptop held pretty well on other emulators. Thank you in advance for your help

System Information

citra_log.txt (4.0 KB)

System Information for Support

Client Version                                Nightly 1509 HEAD-bc14f48
OpenGL Vendor                                 null
OpenGL Renderer                               null
OpenGL Version                                null
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [ ]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Your log is incomplete.
The log file gets cleared each time you open Citra. So after you encounter an issue don’t open Citra again before uploading the log file.

It looks like it’s crashing, try turn off Hardware Renderer in the Advanced graphics options then try start the game and close Citra then upload a new log and we should get more information.

Hi! thank you guys for your help, I disabled the hardware renderer and it didnt crashed anymore, tho im getting solid 10 fps. Id like to know if my laptop is the problem or i just need to tick some settings on/off. Thank you again in advance

citra_log.txt (35.1 KB)

System Information for Support

Client Version                                Nightly 1509 HEAD-bc14f48
OpenGL Vendor                                 Intel
OpenGL Renderer                               Intel(R) HD Graphics 4000
OpenGL Version                                3.3.0
GPU Driver Version                            10.18.10.4358
Enable Hardware Renderer                      [ ]
Enable Hardware Shader                        [ ]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

GPU Driver Version: Build 10.18.10.4358

These drivers are outdated, you need to update.

Download win64_15.33.50.5129.zip from https://downloadcenter.intel.com/download/29473/Intel-Graphics-Driver-for-Windows-15-33-
direct link: https://downloadmirror.intel.com/29473/a08/win64_15.33.50.5129.zip

then follow this guide to install it: https://www.howtogeek.com/343287/how-to-fix-the-driver-being-installed-is-not-validated-for-this-computer-on-intel-computers/

Also do this:

  1. File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder

Turn Hardware Renderer, Hardware Shader and Disk Shader Cache back on.

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
Keep Accurate Multiplication enabled.

Hi! Thank you very much for your help, fortunately it can run games at solid 100% speed now.
Thank you very much!

1 Like