Citra on Galaxy S20 Ultra *120HZ ISSUE*

Natively, Super Mario 3D Land runs fine. I run into a few frame drops. However, anything beyond 2x resolution is nearly unplayable.

At first I had a lot of problems, I then realized its because V-Sync was on. I assume this works well on 60hz devices, but my Galaxy 20 Ultra is set to 120hz. The game just had a difficult time rendering at 120fps and 120hz so turning the feature off helped. If anyone from support is reading this a simple patch I’m sure would fix the issue.

Other than that I am impressed. I understand this is still in beta, and things will get better!