Citra-qt freezes in Ocarina of Time

The game boots up with no issue, but as soon as I open the first chest in the game, it freezes but the sound stys and the window shows 30fps. I tried some of the solutions I found here for the same problem and the only helpful one (turning the hardware shader off) only helped for the first chest and the game froze after opening the next.
The Issue is also present in the latest version of Citra.

System Information

  • Operating System: Win 10 pro 64bit

  • CPU: Intel Core i5-4200M

  • GPU: Intel HD Graphics 4600

  • Citra Version (found in title bar): Citra Nightly 1883

  • Game: The Legend of Zelda: Ocarina of Time 3D

  • Screenshot of Issue:

Diagnostic Log
citra_log.txt (16.4 KB)

In order to save a copy of the log, follow this guide:

This is a driver issue with your Intel iGPU. Intel never bothered fixing those, even though they were reported to them for years, before they dropped driver support for your iGPU. Technically speaking, disabling Accurate Multiplication in Emulation>Configuration>Graphics>Advanced Tab should fix this, however that will also cause all your inventory items to become invisible (thanks Intel).

Sadly, there’s nothing we or you can do about this. Other than using Linux and their Mesa drivers.

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