Hi guys, I have been playing bravely default on citra since some weeks ago, but an issue have been appearing constantly, the citra emulator crashes when I am playing, it could be at any moment (when I have 10 min playing or even 1 hour playing). Thing is, is that is a bit annoying when I could finally beat a boss and then crashes at the victory time, so yeah, i have to play it once more. I do not know why it could be happening so I left my log here.
Thanks in advance, if any support could be given.
- Operating System: Windows 8
Intel® Core™ i5-5200U CPU @ 2.20GHz 2.20GHz
- Citra Version (found in title bar):
- Game: Bravely Default
citra_log.txt (140.7 KB)
System Information for Support
Client Version Nightly 1589 HEAD-96fa75f
Operating System Windows 8.1 (6.3)
CPU Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 5500
GPU Driver Version 10.18.15.4248
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Hi Trywald, thanks. When I check out the autobot response I found out that citra was running by the default graphic card controller, that is the intel one, so I when to the Nvidia panel to add Citra to it, TBH I do not know why it was set by default like that, as I have all my programs running through the NVIDIA.
I was able to play today 5 hours non stop.
Oh you have Nvidia? Great, yeah that will run much better Which one is it? Its drivers should be updated too if it’s not.
Indeed it has, though some scenarios runs on low FPS, but they are just 3 or 4. It is a GeForce 940M, and yes, it is updated
Ah ok, so at the home screen in Nvidia Control Panel it says
Since you can run on Nvidia now, you should do this:
- Open Citra then go to
File->Open Citra Folder
shaders folder then delete the
opengl folder if it is there.
Emulation->Configure... then click on
Graphics on the left
- Click on the
Advanced tab and turn on
Disk Shader Cache currently has a bug when
Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
Just did it, let’s try those areas and will et you know. Thanks!