Issue:
The game lags and shuts down abruptly showing the message Citra quit unexpectedly. I’ve tried solutions found in Citra Support such as enabling accurate multiplication and disabling shader JIT but they still do not work.
System Information
Operating System: mac OS Catalina Version 10.15.5
CPU: 2 GHz Quad-Core Intel Core i7
GPU: Intel Iris Pro 1536 MB
Citra Version (found in title bar): Citra Nightly 1578
Game: Pokemon X and Pokemon Omega Ruby
Screenshot of Issue (include the full Citra window including titlebar):
Client Version Nightly 1578 HEAD-7444c95
Operating System macOS 10.15
CPU Intel(R) Core(TM) i7-4750HQ CPU @ 2.00GHz
Graphics API OpenGL ?
Graphics Renderer Intel Iris Pro OpenGL Engine
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Since you have an old GPU which can randomly crash due to a driver bug you might need to use Nightly 1392 until you upgrade your computer as it is the last build before the Split Presentation Thread change: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1392
Client Version Nightly 1392 HEAD-ddb7ead
Operating System macOS 10.15
CPU Intel(R) Core(TM) i7-4750HQ CPU @ 2.00GHz
Graphics API OpenGL ?
Graphics Renderer Intel Iris Pro OpenGL Engine
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
I did not find anything wrong in your log file. Please wait for a moderator to assist.
The fixes to AAC decoder came afterwards but yeah due to Split Presentation Thread change you wouldn’t be able to use it. It is possible to create your own build where you revert Split Presentation Thread. Here are build instructions for macOS if you want to give it a go: