Hello everyone; just got a bug here that might be interesting for the developers.
In the engine-rendered cutscenes that use in-battle 3D models, I’ve been encountering instances where after a scene is done and new models are being used
What’s even weirder is that these “traces” disappear after I make a save state.
Any idea what this might be about? It’s not game-breaking (game is still perfectly functional), but it is a bit weird.
Thanks in advance!
- Operating System: Windows 10, 1909
- CPU: I7-9750H
- GPU: AMD 5300M
- Citra Version: Canary 1754
- Game: Fire Emblem Awakening
citra_log.txt (812.0 KB)