Citra simply close when I try to load a rom

Issue:
Enter a description of your issue here, in full detail.

System Information

  • Operating System: Pop !_OS
  • CPU: Pentium G4560
  • GPU: GTX 1050
  • Citra Version (found in title bar): Citra Canary 1848
  • Game: Monster Hunter 4 Ultimate
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (13.4 KB)

I did not find anything wrong in your log file. Please wait for a moderator to assist.

System Information for Support

Client Version                                Canary 1848 HEAD-c99734738
Operating System                              Linux 5.4.0-7642-generic
CPU                                           Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1050/PCIe/SSE2
GPU Driver Version                            440.100
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Hi, please try this:

  1. Open Citra then go to File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder if it is there.
  3. Emulation->Configure… then click on Graphics on the left
  4. Click on the Advanced tab and turn on Accurate Multiplication

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.

1 Like

The shaders folder have no folders inside :thinking:
Mark the “accurate multiplication” does not work and when I unmark the “enable hardware shaders” the game loads but the performance is horrible.
I noticed that i don’t have any “post-processing shader” to select, just “(none)”.

“home/jiro/.var/app/org.citra.citra-canary/data/citra-emu/nand/00000000000000000000000000000000/title/0004009b/00010202/content/00000000.app is tainted, application behavior may not be as expected!”
It looks like your rom might be corrupted. You may want to redump your game.

1 Like

I fixed my rom. But seems like I have some render issue now. The problem persists when I try to load the game with “enable hardware shaders”.citra_log.txt (14.5 KB)

System Information for Support

Client Version                                Canary 1848 HEAD-c99734738
Operating System                              Linux 5.4.0-7642-generic
CPU                                           Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1050/PCIe/SSE2
GPU Driver Version                            440.100
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

“[ 11.230017] Service.FS core/file_sys/ncch_container.cpp:LoadOverrides:472: Loaded NCCH /home/jiro/.var/app/org.citra.citra-canary/data/citra-emu/nand/00000000000000000000000000000000/title/000400db/00010302/content/00000000.app is tainted, application behavior may not be as expected!”
Hmmmmm. Are you sure you redumped it correctly?

1 Like

Oops… I don’t notice that… :sweat_smile: