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I’ve been able to compile Citra on Apple M1 since macOS 11 and it runs perfectly fine with Pokemon X/Y/OR/AS at full speed. But ever since I upgraded to macOS 12, the game still ran but in a much slower speed and there were sudden spikes of slowdowns from time to time. I tried to run the game on my older early 2015 MacBook Pro with intel processors and it has the same slowdown issue on macOS 12. Is this an issue with macOS deprecating support for openGL?
I know you probably will say something like Apple M1 is not officially supported but can someone at least give me some advice where the issue might originate?
- Operating System: MacOS 12.3.1
- CPU: Apple M1
- GPU: Apple M1
- Citra Version (found in title bar): master-46c6e5c4c
- Game: Pokemon X
- Screenshot of Issue (include the full Citra window including titlebar):
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