Citra Speed Fluctuating

Enter a description of your issue here, in full detail.
while playing Mario kart 7 I’ve been experiencing issues with the speed limit and the fact that is a speed LIMIT and I’m having very slow gameplay I will say that this is not an fps issue but by the speedometer on the bottom says my speed is 10-50% which makes the game mostly unplayable. i need a way to make the emulation speed consistently run at 100% speed

System Information

  • Operating System: Windows 10
  • CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics
  • GPU: Radeon RX 560 Series
  • Citra Version (found in title bar): Nightly 1594
  • Game: MARIO KART 7
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (108.3 KB)

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

System Information for Support

Client Version                                Nightly 1594 HEAD-d88d220
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 3 2200G with Radeon Vega Graphics    
Graphics API                                  OpenGL 3.3.1
Graphics Renderer                             Radeon RX 560 Series
GPU Driver Version                            20.2.2 26.20.15019.19000
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

Unfortunately Radeon is slow in OpenGL applications in Citra on Windows. You can try dual boot Linux (e.g) Ubuntu to get more performance. Here is a video showing the difference:

You should get Ubuntu 20.04 instead now though :stuck_out_tongue: