Citra starts to slow down drasticali when screen changes

When i play pokemon x or omega rubi and i enter a battle, or my bag or something simular citra slows down drasticali and loads that screen for a few seconds then continues to work normaly.citra_log.txt (87.1 KB)

System Information

  • Operating System: windows 10 x64
  • CPU: i5 2500K
  • GPU: Sapphire Nitro+ RX 580 4GB DDR5
  • Citra Version (found in title bar): citra nightly 1465
  • Game: pokemon omega ruby

System Information for Support

Client Version                                Nightly 1465 HEAD-23921e3
OpenGL Vendor                                 ATI Technologies Inc.
OpenGL Renderer                               Radeon RX 580 Series
OpenGL Version                                3.3.1
GPU Driver Version                            26.20.12028.2
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 2

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

The coretiming 2.0 change caused a regression unfortunately so try Nightly 1422: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1422

Thanks, works great now.