Issue:
Please help, Citra crashed immediately after i started the game
System Information
- Operating System: Windows 10
- CPU: Intel® Core™ i5-4210U CPU @ 1.70GHz 2.40 GHz
- GPU: NVIDIA GEFORCE 820M and Intel HD Graphics 4400
- Citra Version (found in titlebar): Citra Nightly | HEAD-ea53d60
- Game: Pokemon X
- Screenshot of Issue (include the full Citra window including titlebar):
Log:
[ 0.000000] Common.Filesystem common\file_util.cpp:FileUtil::GetUserPath:695: Using the local user directory
[ 4.373888] HW.GPU core\hw\gpu.cpp:GPU::MemoryFill:86: invalid end address 0x10B00000
[ 6.004600] Audio.DSP audio_core\hle\pipe.cpp:DSP::HLE::PipeWrite:166: pipe_number = 3 unimplemented
[ 6.294260] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2b (0xac000000)
[ 6.295620] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 6.296052] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2b (0xad000000)
[ 6.296485] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 6.296754] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2b (0xae800000)
[ 6.296891] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 6.297026] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2b (0xacc00000)
[ 6.297151] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 114.604167] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.604408] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.604503] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.604581] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.608933] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.609470] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.615367] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.616530] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 119.283158] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 119.284001] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 119.284596] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 119.285510] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 119.289916] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 119.291119] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 123.955309] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 123.956238] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 135.864681] Debug core\memory.cpp:Memory::RasterizerMarkRegionCached::<lambda_0a893bbb404ab0e2e8df67a9cfd76f4d>::operator ():319: Assertion Failed!
Rasterizer resource cache counter overflow!