Citra Stopped working when play Pokemon X

Issue:
Please help, Citra crashed immediately after i started the game

System Information

  • Operating System: Windows 10
  • CPU: Intel® Core™ i5-4210U CPU @ 1.70GHz 2.40 GHz
  • GPU: NVIDIA GEFORCE 820M and Intel HD Graphics 4400
  • Citra Version (found in titlebar): Citra Nightly | HEAD-ea53d60
  • Game: Pokemon X
  • Screenshot of Issue (include the full Citra window including titlebar):

Log:
[ 0.000000] Common.Filesystem common\file_util.cpp:FileUtil::GetUserPath:695: Using the local user directory
[ 4.373888] HW.GPU core\hw\gpu.cpp:GPU::MemoryFill:86: invalid end address 0x10B00000
[ 6.004600] Audio.DSP audio_core\hle\pipe.cpp:DSP::HLE::PipeWrite:166: pipe_number = 3 unimplemented
[ 6.294260] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2b (0xac000000)
[ 6.295620] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 6.296052] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2b (0xad000000)
[ 6.296485] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 6.296754] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2b (0xae800000)
[ 6.296891] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 6.297026] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2b (0xacc00000)
[ 6.297151] HW.GPU video_core\shader\shader_jit_x64_compiler.cpp:Pica::Shader::JitShader::Compile_NextInstr:811: Unhandled instruction: 0x2a (0xa8000000)
[ 114.604167] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.604408] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.604503] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.604581] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.608933] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.609470] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.615367] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 114.616530] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 119.283158] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 119.284001] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 119.284596] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 119.285510] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 119.289916] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 119.291119] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 123.955309] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 123.956238] HW.GPU video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::AppendSource:156: Unhandled texture type 1
[ 135.864681] Debug core\memory.cpp:Memory::RasterizerMarkRegionCached::<lambda_0a893bbb404ab0e2e8df67a9cfd76f4d>::operator ():319: Assertion Failed!
Rasterizer resource cache counter overflow!

Pokemon X and Y are not playable yet.

Wait for someone to fix this issue or use saves from your 3DS.

1 Like

Thanks for the response, but I using my save from 3DS, when I go to the mirror to change clothes, it’s stopped working

Are there something miss from my computer?

I’ll quote myself here. These crashes make the game unplayable.

That part is known to freeze. XY freezes at various points like after starting a new game and receiving an item/pokemon to leveling up. The game is not in a playable state even if you use a save file from a 3DS.

1 Like

Where in the Citra code exactly does that issue lie ?

in a lot of parts

hmmmmm… lets say, i have compiled a build for myself that does have texture rendering. Hypothetically speaking, will Pokemon X run on THAT ?

(edited in response to @GDhex12)

Unofficial build talk is prohibited here. We only support official builds.

In Pokémon X, it seems that one of the reasons why the game cannot be played with the extra files needed to run the game is due to the “continue” button not showing up.

No that’s not the reason. It was discovered that the issue with freezing was related to the DSP. Only person is working on a DSP interpreter so it’s not expected to be done anytime soon.