Citra sudden crash part 2

Issue:
Enter a description of your issue here, in full detail.
Citra suddenly crashes when trying to load game’s shaders. Already updated my graphic drivers like you suggested before, but it didn’t change anything.

System Information

  • Operating System: Windows 10 Home 64-bit
  • CPU: Intel Core i7 @ 1.80GHz
  • GPU: 2047MB NVIDIA GeForce MX130
  • Citra Version (found in title bar): Citra Nightly 1621
  • Game: The Legend of Zelda - A Link Between Worlds
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (7.4 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Nightly 1621 HEAD-df9e230
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce MX130/PCIe/SSE2
GPU Driver Version                            456.38
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

You already made a thread about this, stick to it: Citra sudden crash