Enter a description of your issue here, in full detail.
Citra crashes without any reason when trying to load game shaders
- Operating System: Windows 10 Home 64-bit
- CPU: Intel Core i7 @ 1.80GHz (Kaby Lake-U/Y 14nm Technology)
- GPU: 2047MB NVIDIA GeForce MX130
- Citra Version (found in title bar): Citra Nightly 1621
- Game: The Legend of Zelda - A Link Between Worlds
- Screenshot of Issue (include the full Citra window including titlebar):
citra_log.txt (7.4 KB)
In order to save a copy of the log, follow this guide:
System Information for Support
Client Version Nightly 1621 HEAD-df9e230
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce MX130/PCIe/SSE2
GPU Driver Version 417.88
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from NVIDIA’s website. https://www.nvidia.com/Download/index.aspx
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Hi, please try this:
- Open Citra then go to File->Open Citra Folder
- Open shaders folder then delete the opengl folder if it is there.
- Emulation->Configure… then click on Graphics on the left
- Click on the Advanced tab and turn on Accurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
Thank you very much! It worked!