Citra Suddenly Slow, Story of Seasons Trio of Towns

I was able to play the game fine yesterday but after a while of playing it got super slow. I gave my computer a rest and today it is worse. I can’t get above 5 fps. I have tried multiple builds, multiple settings and updated my drivers. I’m not sure what to do, since by looking on the net I should be able to run Citra.

System Information

  • Operating System: Windows 10
  • CPU: Intel Core 17-8750H @ 2.20 GHz
  • GPU: Nvidia Geforce GTX 1060
  • Citra Version (found in title bar): various but latest attempt is Citra Nightly 1418
  • Game: Story of Seasons Trio of Towns
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (28.9 KB)

In order to save a copy of the log, follow this guide:

System Information for Support

Client Version                                Nightly 1418 HEAD-03cde53
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1060/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            442.19
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
  • LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.

Emulation speed and fps are still the same, even with the audio change