Citra update 1516 high frame lag

Last night on Citra version 1515 I was able to play Pokemon Omega Ruby with good performance, but this morning Citra updated to version 1516 and now I get around 10 frames and there is about a 60 ms lag per frame.

System Information

  • Operating System: Windows 10
  • CPU: Intel I7-7700k
  • GPU: Nvidia GTX 1080
  • Citra Version (found in title bar): 1516
  • Game: Pokemon Omega Ruby
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (221.6 KB)
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System Information for Support

Client Version                                Nightly 1516 HEAD-c937876
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1080/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            445.75
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
  • LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.

LLE audio is very slow even on i9-9900K change back to HLE which is for regular use for a huge speed boost.

Thank you, solved my issue. :slight_smile:

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