Citra was going smoothly, but now it lags hard in transitions

When I was playing Ultra sun a few days ago, the game was running smoothly with no problem whatsoever. Now the game slows down a lot during transitions, like going to a new area, or entering a cutscene. Walking around in an area goes smoothly tho

citra_log.txt (7.3 KB)

System Information for Support

Client Version                                Nightly 1465 HEAD-23921e3
OpenGL Vendor                                 null
OpenGL Renderer                               null
OpenGL Version                                null
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

That doesn’t work unfortunately

The coretiming 2.0 change caused a regression unfortunately so try Nightly 1422:

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That did the trick, thank you!

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