Citra will lose sound when loading a save state, then freeze after a short time

Issue:
Basically, when playing Pokemon Omega Ruby, sometimes I will use save states to reload if I mess up my chain fishing. I haven’t had a problem before until today, after I updated it, wherein after loading the state the game would suddenly lose audio and, about a minute later (sometimes less), it freezes entirely.

On this log I’m sending, I recreated the issue in the Pokemon Center after loading the game.

Notes:

  • I always use the ingame save function whenever possible and it is how I load up my data. I never use save states in the place of proper saving.
  • The save state in question was to save before using my fishing rod in case I flubbed my timing while chain fishing. Once I am done chain fishing, I delete the savestate so I don’t accidentally overwrite my saves.
  • The issue was not present in 2003, only 2004 and 2005.

The problem happens as follows:

  1. Boot up game, load up save from the menu as one would when playing on console.
  2. Do whatever it is I decide to do, in this case, go chain fishing.
  3. Make a savestate before I use fishing rod.
  4. Use fishing rod. if successful, I continue as usual and make a new save state before using the fishing rod again.
  5. If this failed, I would reload the savestate so I could keep my chain going. This is where things went wrong in this version of Citra, and the issue mentioned at the start would present itself. The game was fine if I reset the ROM

System Information

  • Operating System: Windows 11 Home
  • CPU: 12th Gen Intel(R) Core™ i7-12700F
  • GPU: NVIDIA GeForce RTX 3060
  • Citra Version (found in title bar): Citra Nightly 2005
  • Game: Pokemon Omega Ruby
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (34.3 KB)

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System Information for Support

Client Version                               Nightly 2005  HEAD-7931aac
Operating System                             Windows 11 Version 22H2 (Build 22621.2134)
CPU                                          12th Gen Intel(R) Core(TM) i7-12700F | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            NVIDIA GeForce RTX 3060/PCIe/SSE2
GPU Driver Version                           472.88
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

I’m having this issue now but with Tomodachi Life, I decided to cheat the catching minigame with a savestate and then I had this issue. I hadn’t saved and my mii had just had a baby, so I’m pretty upset at the loss of progress, still trying to find a solution though.

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Load the state on the older version then save in-game. Then you can load the regular save to create new states from on the latest version.

Don’t rely on states to save your progress as they are unstable.

I’v saved in-game the entire time. I only use save states if I’m chain fishing for shinies, so it’s not like I havent been loading my normal saves. It’s not really why the issue is happening, as far as I know, since I always save normally in-game. I also usually delete old save states once I’m done chain fishing or whatever it was I was using it for…

Ah ok. Hm… I don’t know honestly.

If it would help any, I could take video of what happens up until the crash, but I do not know how much use that will be :s

I tried loading on an earlier version but got an unregistered class error.
I only downgraded to 2000 from 2005, guess I’ll try everything between 2000 and 2005.

It should say in the list which version the state was saved on, you need to use that version to load it with.

That’s the version that’s having the audio and freezing issue though. I tried it on 2004 and it loaded but had the same issues, 2003 just crashed, and 2000-2002 gave me an unregistered class error.

Just to add info, but I had this problem exactly after updating to the Nightly build 2004 in SMT IV. I thought that maybe my save states were corrupted but nop, when I created new ones it happened again, so I had to downgrade to the 2003 build and now it works.

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Seems to be what works for me in the end as well. I wiped the save states and tested again on 2005 and 2004 and it would just have the musicless to freeze problem anyways, but 2003 seems to have working save states still. I guess I’ll wait 'till its all sorted before I update my install again :sweat_smile:

System Information for Support

Client Version                               Nightly 2005  HEAD-7931aac
Operating System                             Windows 11 Version 22H2 (Build 22621.2134)
CPU                                          12th Gen Intel(R) Core(TM) i7-12700F | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            NVIDIA GeForce RTX 3060/PCIe/SSE2
GPU Driver Version                           472.88
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

Updating for posterity and to have eyes on this issue: Nightly 2006 still has the problem, it was the first thing I checked. If this is a problem for you, keep using 2003 at this time!

This should’ve been fixed now. Please check again.

1 Like

It has been! I just checked with the 2016 release and it worked just fine :slight_smile: Thank you very much for the update.

1 Like