Citra won't use Nvidia GPU

Citra keeps using my Intel Graphics Card w/c is only OpenGL 3.1 and refuses to switch to Nvidia

System Information

  • Operating System: Windows 7 64
  • CPU: i5-2430M
  • GPU: GeForce GT 540M
  • Citra Version (found in title bar): Citra Canary 1426
  • Game: Fire Emblem Awakening
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping. citra_log.txt (11.8 KB)

In order to save a copy of the log, follow this guide:

System Information for Support

Client Version                                Canary 1426 HEAD-0cac9f2
OpenGL Vendor                                 Intel
OpenGL Renderer                               Intel(R) HD Graphics 3000
OpenGL Version                                3.1.0
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [x]
System Region                                 2

Here’s some issues I found with your log that might help.

Citra keeps using intel instead of my Nvidia GPU. I have updated my drivers as well but no changes.

Other applications seems to be running just fine with Nvidia tho.

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How is your Nvidia Control Panel setup? iirc there should also be a context menu(right click on Citra) and pick High-performance Nvidia processor there.


Did both already but still nothing.

Try run DDU first: and then reinstall drivers:

Ok so I used ddu to uninstall my Nvidia driver but now my laptop keeps shutting down

What!? Is it still doing that?

Yeah it is. Dunno what happened. I even made a restore point jic bit it’s gone somehow.

Been trying stuff but it keeps shutting down.

Worst case I’ll just transfer the files in my hard drive in an old PC.

Laptop is fine now. Turns out my fan was broken w/c causes the shutdown.

Just coincided with the DDU thing.

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I think you should update your latest vga driver

Hey, did you solve it?
I’m having the same problem atm.

It used to be ok though.

citra_log.txt (26.0 KB)

Having the same issue with Alpha Sapphire. I am getting audio, but Citra crashes right after trying to launch the game

System Information for Support

Client Version                                Nightly 1745 HEAD-45a4a56
Operating System                              Windows 10 (10.0)
CPU                                           11th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz | AVX512 | FMA
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             NVIDIA GeForce RTX 3070/PCIe/SSE2
GPU Driver Version                            511.23
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Sounds like something driver related. But lets first rule out any issues with your Citra installation by using a portable Citra build:

Go to Download Citra - Citra and select Manual download. Then under Nightly Build, click on your operating system’s icon to the right of the latest build available to download the build.
Extract it (.7z can be extracted using Winrar or 7zip) and put it where ever you wish. Inside the extracted mingw folder, create a folder called user. This Citra should now store all of its config, save files and such inside of this user folder.
Check to make sure that this user folder is in the same folder that contains citra-qt(.exe)
Now run the citra-qt executable found inside of the mingw folder and run you game. If the crashing persists, upload a log file using this portable build.

1 Like

This worked for me! THank you!