Issue:
Earlier today, I was trying to load a save state for Majora’s Mask, but it kept crashing when I tried. Opening the game normally and starting a saved file worked, but my save state was a bit further along than my in-game save.
I’ve since updated to the latest Nightly build and now whenever I try to open the ROM, Citra crashes completely.
Yeah you need to save normally more often so you won’t get setback that much. Save states are not a replacement for normal saves. You can try use an older version: https://github.com/citra-emu/citra-nightly/releases and load the state there and when you can, immediately save normally so you can on latest Citra load normally so you can make new save states.
Thank you, I know I should save more. Fortunately I didn’t lose much play time. Maybe a half an hour. Just pointing out that the save states corrupted first then the game later. I’ve since tried downloading the 1541 and 1544 Nightly builds (choosing at random) and both of those crash when trying to launch the ROM as well when earlier this morning everything was working fine.
It caught my eye that OpenGL and VideoCore both reported close to the crash, so I turned off Enable Hardware Render and Enable Shader JIT to see what would happen. The game is loading again (albeit very sluggish for obvious reasons), but the save state still crashes.
Ok, you will need to use an older build to be able to load the state because recently, changes to CoreTiming was made which most likely made older states incompatible. You can use the link above to bisect when these issues started to happen to pinpoint what the last working build is.
Thanks for the help. After flipping various graphics options on and off using the latest nightly, I got the game working properly again. As for the saved states, I just abandoned them since the time to recover them would take longer than just playing that bit of the game over.
Again, thanks for your help! I really appreciate it and love the app.