resyui
#1
Issue:
- Citra stopped working when activating “StreetPass for LEGO Star Wars III: The Clone Wars”
- In-game graphic issues: Shadows occurs for characters and floating around
System Information
- Operating System: MacOS Mojave
- CPU: 1.6 GHz Intel Core i5
- GPU: Intel HD Graphics 6000 1536 MB
- Citra Version (found in title bar): Nighty 1278
- Game: Lego Star Wars III: The Clone Wars
- Screenshot of Issue (include the full Citra window including titlebar):
Diagnostic Log(For first issue)
citra_log.txt (1.4 MB)
Diagnostic Log(For second issue)
citra_log.txt (19.2 KB)
System Information for Support
Client Version Nightly 1278 HEAD-318095f
OpenGL Vendor Intel Inc.
OpenGL Renderer Intel(R) HD Graphics 6000
OpenGL Version null
Enable Hardware Renderer [x]
Enable Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [ ]
Hardware Shader, Geometry Shaders [x]
Enable Shader JIT [x]
System Region -1
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
bio3c
#3
StreetPass functionality hasn’t been implemented on citra yet and trying to activate it or use its functionality may cause crashes.
As for the shadow bug, its likely due to poor OpenGL drivers for MacOS. it would likely work correctly (and perform better) on bootcamp or linux.
1 Like
resyui
#4
thanks! The MacOS OpenGL is really causing so much trouble…