Compatibility Report: Reel Fishing Paradise 3D

Info on compatibility. (I did not find any place to post a comment on my report through Citra.)

System Information

  • Operating System: Win 10 Pro
  • CPU: AMD Ryzen 5 3600X
  • GPU: Radeon RX580
  • Citra Version (found in title bar): 1718
  • Game: Reel Fishing Paradise 3D
  • Screenshot of Issue (include the full Citra window including titlebar):

    citra_log.txt (317.3 KB)
    Log has been trimmed to remove a large portion of the repeating code below. It got up to 11MBs+

The fins/tails on the fish disappear when they face right. I assume this is some bug with double sided textures. The log file has

[ 16.662591] Render.OpenGL video_core/renderer_opengl/gl_rasterizer.cpp:SyncCullMode:1719: Unknown cull mode 3
[ 16.662594] Debug video_core/renderer_opengl/gl_rasterizer.cpp:SyncCullMode:1721: Unimplemented code!

Which might be linked to it.
It doesn’t affect the gameplay in any way. Just looks weird. I’ve turned all the options on and off, even messing with texture sizing.

Audio can only use LLE fast. HLE is choppy with and without stretching.
The audio seems to cut out randomly at times. I’m wondering if it’s me or Citra. Game will continue like normal.

That’s about the only Quirks I found with this game.

System Information for Support

Client Version                                Nightly 1718 HEAD-dd31ed6
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 5 3600X 6-Core Processor              | AVX2 | FMA
Graphics API                                  OpenGL 3.3.1
Graphics Renderer                             Radeon RX 580 Series
GPU Driver Version                            21.3.2 27.20.15003.5017
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
  • Please enable the Vsync option if you are experiencing screen tearing.
  • LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.