@RM76 the log has enough detail in there to tell us why it crashes. specifically this line
[ 42.187579] HW.GPU <Critical> video_core\renderer_opengl\gl_shader_gen.cpp:GLShader::WriteLighting:499: unimplemented bump mapping mode (tangent mapping)
means that the code hit this
which means that it didn’t set up the
surface_normal variable in the shader. the very next line in the shader (line 508) attempts to use that variable, but it wasn’t actually declared, so the shader fails to compile. Then citra attempts to use the shader, but since it didn’t compile, it doesn’t exist, so it just crashes horribly.
The fix for this is to implement tangent mapping but i have no clue how to do that shrugs
Is there an issue for this game on github? if not i’ll go ahead an make one