Citra Crashes upon starting game
Operating System: Windows 10 Pro 21H2
Citra Version (found in title bar): 1777
Game: Legend of Zelda Ocarina of Time 3D
Screenshot of Issue (include the full Citra window including titlebar):
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (26.8 KB)
In order to save a copy of the log, follow this guide:
System Information for Support
Client Version Nightly 1777 HEAD-bf6e4a4
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz | AVX2 | FMA
Graphics API OpenGL 3.3.0
Graphics Renderer AMD Radeon RX 5700
GPU Driver Version 220.127.116.11725
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
- Please enable the Vsync option if you are experiencing screen tearing.
I can get the game to run if I turn off hardware rendering but then it runs at 2fps and only uses 10% of my cpu
It runs fine on the canary build
The new AMD drivers required a specific fix that is only in Citra Canary for now. It’ll eventually get merged into Nightly if there are no issues with the change.