Crash on game startup

Citra Crashes upon starting game

System Information

  • Operating System: Windows 10 Pro 21H2

  • CPU: I7-10700KF

  • GPU: RX5700

  • Citra Version (found in title bar): 1777

  • Game: Legend of Zelda Ocarina of Time 3D

  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (26.8 KB)

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System Information for Support

Client Version                               Nightly 1777   HEAD-bf6e4a4
Operating System                             Windows 10 (10.0)
CPU                                          Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz | AVX2 | FMA
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            AMD Radeon RX 5700
GPU Driver Version                 
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [ ]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
  • Please enable the Vsync option if you are experiencing screen tearing.

I can get the game to run if I turn off hardware rendering but then it runs at 2fps and only uses 10% of my cpu

It runs fine on the canary build

The new AMD drivers required a specific fix that is only in Citra Canary for now. It’ll eventually get merged into Nightly if there are no issues with the change.