Crash when loading save state

Issue:
Citra launches correctly and is able to load the ROM correctly, but whenever I load a previous save state, the whole program crashes and leaves no error message.

System Information

  • Operating System: Windows 11 (21H2)
  • CPU: AMD Ryzen 7 5700G
  • GPU: Radeon Graphics
  • Citra Version (found in title bar): Nightly 1822
  • Game: Pokemon X (3DS)
  • Screenshot of Issue (include the full Citra window including titlebar): N/A

Diagnostic Log
citra_log.txt (5.0 KB)

No game was booted in your log. If you are experiencing a crash then do not open citra again until after you posted the log as it gets purged when you reopen citra.
For more information, see How to Upload the Log File

Apologies, here is the correct log:
citra_log.txt (37.8 KB)

System Information for Support

Client Version                               Nightly 1822   HEAD-ae3d50f
Operating System                             Windows 10 Version 2009
CPU                                          AMD Ryzen 7 5700G with Radeon Graphics          | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            AMD Radeon(TM) Graphics
GPU Driver Version                           22.20.16.04.220811
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

The save state appears to be loading an emulation state from right before Citra launches. Which is why Citra is crashing immediately. Safe to say, there’s probably no game progress recorded on that save state.

Remember to use in-game save files most of all when it comes to recording your progress. Save states should only be used within single gaming sessions, not beyond them. They’re just not as stable.