Crashing in Ultra Sun. Seemingly random

Dumped my 3ds files yesterday and sat down to finally play ultra sun. Had some crashing on launch issues which seemed to stop by lowering resolution from 4x to 3x ( going lower doesnt seem to affect the crashes once in game). Now that im ingame it seems to crash randomly. So far it has crashed when triyng to nickname a pokemon, when loading a trainer battle, when Kukui teaches you how to catch a pokemon, and when loading into the town after saving nebby, with the msot recent crash ebing in a wild battle.

System Information

  • Operating System: Windows 10
  • CPU: Ryzen 5 3600x
  • GPU: XFX RX 5700 Xt Thicc III Ultra
  • Citra Version (found in title bar): Nightly 1554
  • Game: Ultra Sun
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (221.2 KB)

System Information for Support

Client Version                                Nightly 1554 HEAD-7625306
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 5 3600X 6-Core Processor             
Graphics API                                  OpenGL 3.3.1
Graphics Renderer                             AMD Radeon RX 5700 XT
GPU Driver Version                            20.4.2 26.20.15029.27017
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

Sorry if its not allowed, just really looking for a possible answer. spent a week trying to homebrew my 3ds so i could do this and now i cant even play XD. ANY possobile solutions are welcome