Whenever starting a rom, the game will start up and load shaders, but then the screen will turn black and Citra will stop responding.
- Operating System: Windows 11
- CPU: Intel(R) Core™ 15-10400F CPU @ 2.90GHz
- GPU: NVIDIA GeForce RTX 2060
- Citra Version (found in title bar): Citra Nightly 2034
- Game: Mario Party: Star Rush
- Screenshot of Issue (include the full Citra window including titlebar):
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (14.0 KB)
In order to save a copy of the log, follow this guide:
System Information for Support
Client Version Nightly 2034 HEAD-f9bbae8
Operating System Windows 11 Version 22H2 (Build 22621.2428)
CPU Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer NVIDIA GeForce RTX 2060/PCIe/SSE2
GPU Driver Version 546.17
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a human moderator to assist.
Hmmm, nothing’s standing out to me. Can you try out a portable build?
Go to Download Citra - Citra and select
Manual download. Then under Nightly Build, click on your operating system’s icon to the right of the latest build available to download the build.
Extract it (.7z can be extracted using Winrar or 7zip) and put it wherever you wish. Inside the extracted
nightly-mingw folder, create a folder called
user. This Citra should now store all of its config, save files and such inside of this
Check to make sure that this
user folder is in the same folder that contains
Now run the citra-qt executable found inside of the
mingw folder and run your game. If the issue persists, upload a log file using this portable build.