Enter a description of your issue here, in full detail.
- Operating System: Windows 10 Pro 20H2
- CPU: AMD Ryzen 7 3700X 8-core
- GPU: Nvidia GeForce RTX 3060 Ti
- Citra Version (found in title bar): Citra Nightly 1721
- Game: TLOZ - Majora’s Mask 3D & Pokémon - Ultra Moon
- Screenshot of Issue (include the full Citra window including titlebar):
Upload your log file as an attachment by dragging & dropping.
In order to save a copy of the log, follow this guide:
Hello this is my first topic in this community, so for every custom textures I try I have thoses textures that swap randomly. I don’t know why I have this problem, my GPU driver is up to date, Citra is up to date.
I tried to change to Citra Canary but no changes, I also tried to change everything in the Renderer, Utility and everything in the advanced tab. The only thing that work is disabling the “material rendering” (rendu matériel in French) in the advanced tab but then the game is very laggy and is unplayable, if I reenable this setting the custom textures work until I change the room (so I can disable and enable the material rendering to fix the problem but it is very boring and I don’t want to change the settings everytime I change the room because I’m lazy).
I also tried to change the CPU frequency up to 150% and no changes so I put it back to 100%.
To put it in the context I started using Citra since 1 week, before changing the settings I used the threeSD tool that help me to move my 3DS files to Citra.
Also I don’t know if it is a problem to put the “sdmc” folder in another disk.
I hope this post is sufficient for you to help me, if not ask me what you need.