Death Animation bug in SMTIV: Apocalypse

Enemies in SMTIV: A have different death animations depending on the final blow used, though for all of them the transparency is currently broken. I think this HAS been brought up before but the only threads I could find were a few years old. Apparently this bug is also in SMTIV.

System Information

  • Operating System: Windows 10
  • CPU: Ryzen 5 2600X
  • GPU: NVIDIA RTX 2060
  • Citra Version (found in title bar): Nightly 1589 | HEAD-96fa75f
  • Game: Shin Megami Tensei IV: Apocalypse
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (1016.5 KB)

System Information for Support

Client Version                                Nightly 1589 HEAD-96fa75f
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 5 2600X Six-Core Processor           
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce RTX 2060/PCIe/SSE2
GPU Driver Version                            451.48
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

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