Issue:
If a demon dies or you unsummon one in combat, when going to summon a new one, the game comes grinding to a halt and renders 0 frames. Music still plays. It’s similar to the old title screen issue, but I can’t seem to speed it up in any way; I’ve had to wait about 3 real life minutes before it suddenly starts working again and reaches the selection screen. After which it then works entirely fine.
Ran the game until I had this issue occur for the log in case anything pertinent is caught then. I searched and saw many posts about the title screen but not this fairly core gameplay feature. Have only tried it with latest nightly.
System Information
- Operating System: Windows 10 Pro x64
- CPU: Ryzen 5 3600X
- GPU: Radeon RX 580
- Citra Version (found in title bar): Citra Nightly 1678
- Game: Shin Megami Tensei - Devil Survivor Overclocked
- Screenshot of Issue (include the full Citra window including titlebar):
- Screenshot after it loads again:
Diagnostic Log
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citra_log.txt (13.8 KB)