Service.Nvnflinger core\hle\service\nvnflinger\buffer_queue_producer.cpp:Disconnect:766: still connected to another api (cur = 0 req = 2)
NetworkInfo is not valid 16587
Faced with such a problem, we wanted to play with a friend. In one Gp DX game, everything was fine during the day, they played calmly. Then they went out and returned an hour later, as a result, writes connection errors and does not look for a room. How to fix it? Or wait for a fix?