DQM 1 works perfect on my pc citra, but won't run on emudeck citra

Issue:
I have a .3ds file for dragon quest monsters 1 that runs perfectly on my windows 10 pc, but I take this rom file over to my steam deck citra and it crashes immediately

System Information

  • Operating System: SteamOS
  • CPU: Zen 2 4c/8t, 2.4-3.5GHz
  • GPU: 8 RDNA 2 CUs, 1.6GHz
  • Citra Version (found in title bar): 2040
  • Game: Dragon Quest Monsters 1
  • Screenshot of Issue (include the full Citra window including titlebar): Citra crashes

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.

file:///home/deck/.var/app/org.citra_emu.citra/data/citra-emu/log/citra_log.txt

In order for us to provide better support, we need to see the log generated by citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File

citra_log.txt (7.4 KB)

System Information for Support

Client Version                               Nightly 2040  HEAD-52254537b
Operating System                             KDE Flatpak runtime
CPU                                          AMD Custom APU 0405 | AVX2 | FMA
Graphics API                                 OpenGL 4.6
Graphics Renderer                            AMD Radeon Graphics (vangogh, LLVM 16.0.6, DRM 3.54, 6.1.52-valve7-1-neptune-61)
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [ ]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

citra_log.txt (12.2 KB)

System Information for Support

Client Version                               Nightly 2040  HEAD-52254537b
Operating System                             KDE Flatpak runtime
CPU                                          AMD Custom APU 0405 | AVX2 | FMA
Graphics API                                 OpenGL 4.6
Graphics Renderer                            AMD Radeon Graphics (vangogh, LLVM 16.0.6, DRM 3.54, 6.1.52-valve7-1-neptune-61)
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

how do I request a human moderators assistance

Sorry for the late response.

Does it also crash when using Vulkan?

How would I go about testing this? for it crashing on my steam deck I am fully using default everything for the deck and emulators, for my pc where it isn’t crashing I am unsure.

It should say OpenGL in the bottom left, if you press on the text it should eventually change to Vulkan. You can also change in the configuration menus.

I have zero experience with Steam Deck so I’m only assuming, screenshots would help us visualize what you see on your end.

I ended up getting it to work. kind of funky but when I was initially working on getting this game running I used converters a million times on different files I found like cci cia and 3ds. I figured out that if I installed a combination of 3 cia files I have into citra, and then run the .3ds file it works. I assume between the cia files I get neccesary background files for the .3ds to work but idk. funky honestly but if it works it works. thanks for tuning in for assistance though!!